AI Insights · Timothy · July 2022
Top 5 City Building Games in France: Q2 2022 Performance
Discover how the top city-building games performed on a unified platform in France during Q2 2022, including trends in downloads, revenue, and active users.
In Q2 2022, the top five city-building games in France showcased intriguing trends across downloads, revenue, and active user metrics. Detailed insights from Sensor Tower highlight the performance of these games.
SimCity BuildIt, published by Electronic Arts, saw its weekly revenue fluctuate, peaking at around $31K in mid-April before settling around $20K by late June. Downloads ranged from approximately 9.4K at the end of March to 5.8K by the end of June. The game maintained a strong user base, with weekly active users around 98K initially, dipping to approximately 84K by the quarter's end.
Merge County® from Microfun Limited experienced a stable revenue trend, starting at around $18K in late March and ending with roughly $15K in late June. Downloads showed a declining pattern, from about 9.3K to 2.9K over the quarter. Active users were relatively steady, with numbers hovering around 20K before falling to about 15.7K by the end of June.
Land of Empires: Immortal by Nuverse reported weekly revenue close to $18K by the end of June, a slight increase from its earlier weeks. Downloads peaked remarkably at about 14.1K in mid-June before dropping to around 2.2K by the end of the month. Active users mirrored this trend, with a significant spike to approximately 13.2K in mid-June, eventually settling at 7K.
The Simpsons™: Tapped Out, another title from Electronic Arts, saw weekly revenue ranging from $11K at the end of March to about $10.6K in late June. Downloads had a notable peak of 8K in late May and hovered around 6K by the end of June. Active users remained robust throughout, starting at 128K and ending close to 119K.
Legend City from NeoriginGames Publishing Co., Ltd. showed a consistent revenue pattern, with figures around $7.5K in late March, peaking at $10.7K in late May, and ending at approximately $6.8K by the end of June. Downloads were relatively low, starting at 1.8K and decreasing to 661. Active users saw a minor decline from around 4.5K to 3.2K over the quarter.
These data points underscore the dynamic nature of the city-building game genre in France, with varying trends across different metrics. For more detailed insights, visit Sensor Tower.